無論是用Qt還是PyQT編程時都要用到界面設(shè)計,但是用Qt Designer設(shè)計處來的界面都很難看,或者說看起來滿滿的廉價感,不過得益于Qt quick的推出,界面瞬間提升幾個檔次,但是交互起來有點麻煩,下面記錄自己下自己踩過的坑,也備后續(xù)查看,剛開始學(xué)習(xí)的時候都是看別人的例子來調(diào)用實現(xiàn),但是一直調(diào)用不成功,最后發(fā)現(xiàn)原來是這兩種調(diào)用方式的區(qū)別
一種是QQmlApplicationEngine搭配Window,例如:
python代碼:
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import qmlRegisterType, QQmlApplicationEngine
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
engine.load(os.path.join(os.path.dirname(__file__), "main.qml"))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
Qt調(diào)用代碼:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
相應(yīng)的qml文件是這樣的:
import QtQuick 2.3
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
//實現(xiàn)對鼠標(biāo)事件的處理和對文本的移動處理(鍵盤事件)
Window {
id:main;
visible: true;
MouseArea {
acceptedButtons: Qt.LeftButton|Qt.RightButton;//確定接收哪些事件
anchors.fill: parent;
onClicked: {
if(mouse.button==Qt.LeftButton)//鼠標(biāo)事件
{
text.text="Leftbutton clicked";
}
else if(mouse.button==Qt.RightButton)
{
text.text="Rightbutton clicked";
}
}
}
Text {
id:text;
focus: true;
x:50;
y:50;
anchors.bottom: t.bottom;
Keys.enabled: true;//設(shè)置鍵盤可用
Keys.onPressed:
{
switch(event.key){//對鍵盤事件進(jìn)行處理
case Qt.Key_Left:
x-=10;
event.accepted=true;//對接受到事件處理,避免再次向上傳遞
break;
case Qt.Key_Right:
x+=10;
event.accepted=true;
break;
case Qt.Key_Up:
y-=10;//因為原點在窗口的左上角
event.accepted=true;
break;
case Qt.Key_Down:
y+=10;
event.accepted=true;
break;
default:return
}
}
color: "blue";
text: "hello world";
font.bold: true;
font.pointSize: 16;
styleColor: "#f51515";
verticalAlignment: Text.AlignVCenter;
horizontalAlignment: Text.AlignHCenter;
ColorAnimation on color {
to: "black";
duration: 2000;
}
}
還有一種是QQuickViuew搭配Item。
當(dāng)然這里所說的item就無需多說了,item是其他盒子模型的根,所有模型都是基于item而來
因此在qml文件中,有window這個item的地方,你都要替換成Rectangle,例如:
python代碼:
from PySide2.QtCore import QUrl
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import qmlRegisterType, QQmlApplicationEngine
from PySide2.QtQuick import QQuickView
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
view = QQuickView()
view.setResizeMode(QQuickView.SizeRootObjectToView)
view.engine().quit.connect(app.quit)
view.setSource(QUrl('main.qml'))
view.show()
sys.exit(app.exec_())
Qt代碼:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickView>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}
相應(yīng)的Qml文件是這個樣子的:
import QtQuick 2.3
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
//實現(xiàn)對鼠標(biāo)事件的處理和對文本的移動處理(鍵盤事件)
Rectangle {
id:main;
visible: true;
MouseArea {
acceptedButtons: Qt.LeftButton|Qt.RightButton;//確定接收哪些事件
anchors.fill: parent;
onClicked: {
if(mouse.button==Qt.LeftButton)//鼠標(biāo)事件
{
text.text="Leftbutton clicked";
}
else if(mouse.button==Qt.RightButton)
{
text.text="Rightbutton clicked";
}
}
}
Text {
id:text;
focus: true;
x:50;
y:50;
anchors.bottom: t.bottom;
Keys.enabled: true;//設(shè)置鍵盤可用
Keys.onPressed:
{
switch(event.key){//對鍵盤事件進(jìn)行處理
case Qt.Key_Left:
x-=10;
event.accepted=true;//對接受到事件處理,避免再次向上傳遞
break;
case Qt.Key_Right:
x+=10;
event.accepted=true;
break;
case Qt.Key_Up:
y-=10;//因為原點在窗口的左上角
event.accepted=true;
break;
case Qt.Key_Down:
y+=10;
event.accepted=true;
break;
default:return
}
}
color: "blue";
text: "hello world";
font.bold: true;
font.pointSize: 16;
styleColor: "#f51515";
verticalAlignment: Text.AlignVCenter;
horizontalAlignment: Text.AlignHCenter;
ColorAnimation on color {
to: "black";
duration: 2000;
}
}
}
對比后發(fā)現(xiàn),就是Window換成了Rectangle,如果你不更換,就會變成空白。